A Projected Retopologized Model
Modeling In Zbrush is by far my new favorite way to model, UV and do retopology. I learned that if your reload your texture you can remove extra copies of your model. I can certainly see myself using this for 3D printing because it gives extremely precise models and the geometry can be very large without overloading the program. I wish I was able to take my ZBrush class much sooner, as I would have likely chosen to model as my chosen discipline.
Turnaround of a Zbush modeled head
My favorite project of this month
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