Sunday, October 30, 2016

Project and Portfolio III

Playblast of week one walk cycle. 
I had issues when rendering because a large 
black bar/plain cuts my model in half

Render image to show lighting and the black bar/plain.



Full render showing weight

None of these models belong to me

3DA

Arm Swing
Here are rigs that were given in class that I animated.

 Clean Up
Here is a given walk cycle that I cleaned up. I edited the 
timing, aniticipation before pressing the button and the antenna.

Here is my week 3 of 4 playlist. I somewhere along the way lost my week 4 one.
models were provided. 

Friday, July 1, 2016

2DA Week 1

Here is my Morph animation for week one. I chose my to favorite superheroes to morph together. I really got to know the drawing program I was using for this. I also was almost constantly flipping though my animation with Toki LineTest to get it as nice as I could.

Here is my bouncing ball animation. This was the fist project I did that had a chart that went with it. Learning how to use the chart was difficult at first but I've gotten the hang of it.

With this project I had to give the ball a different weight. I chose a very heavy ball. This meant it had to fall quicker with less frames.

Sunday, May 1, 2016

Fundamentals of Art 2 Competencies

lesson 2F (refined human render)

lesson 2G (line of action poses showing anticipation and weight)

lesson 4E (character turn around sheet)

lesson 4G (character silhouetted staging poses showing weight and anticipation)



Wednesday, March 2, 2016

Fundamentals of Art Week4

Week four was so stressful trying to get done along with week three's work. I spent nearly every waking moment working on them trying to get everything done. I drew most of what's here on the car ride to and from my Oma's house for her birthday and we were also going to celebrate mine considering I was in the hospital during mine. The drive consisted mostly of very bumpy back roads so excuse some of the shakiness. I'll say which was from the drive.



Perspective is not at all my strong suit and I really struggled with it. At least I know I've gotten better from doing and redoing so many perspective drawings.


I really liked doing this exercise. 
 I finished this one in the car. (not driving, just to let you know)


This one was done on the way there, so it took about 30-40 minutes to do.


I did this one on the way back and then took a nap until we got home. I ate so much cake.
This is by far my favorite we did this week, look at how sassy he is.


My scanner didn't want to work making the image quality not so great. 


I liked this one because I took these rubbings and made them look like they belonged to a different object.



Fundamentals of Art Week3

Week three I was in the hospital, so I did most of this during week 4. I'm okay now, though, so that's good. Doing two weeks worth of work in one was a struggle. We also did some lighting on eggs to give different atmospheres to the images, but I'm not putting those here because they have a lot of writing that go with them.


Here is a completed scene. Now that I'm looking at it I feel like it needs more shadows to it.


Shading is my favorite thing to do so this week made me very happy.


Here we have a light and dark toned composition. 
This exercise made me realize how important dark tone shading is to make something more realistic. Hence, why I want to darken the top picture so bad.


 Here are some boxes that are in need of darker shading, and better lines.


Fundamentals of Art Week2

Week two we had more work to do and we began to work more on drawing. 



We had to do continual line drawings, which I was initially worried about, but I ended up liking the freedom  and flow they had. Also orchids are really pretty flowers and perfect for this type of drawing. Those brushes however were not and I had trouble getting them to line up.


Couches are hard to draw in perspective.



Look at that movement, wow. This was a lot of fun to draw and it's a good shading exercise.


Legs fun to draw. 
Wire frame drawings are fun and help when it comes to modeling because they remind me of the faces and edges in Maya.
Also why are apples so weirdly shaped?




We were only supposed to lay out a scene here,
 but I overachieved and did way more than I meant to.