Sunday, May 1, 2016

Fundamentals of Art 2 Competencies

lesson 2F (refined human render)

lesson 2G (line of action poses showing anticipation and weight)

lesson 4E (character turn around sheet)

lesson 4G (character silhouetted staging poses showing weight and anticipation)



Wednesday, March 2, 2016

Fundamentals of Art Week4

Week four was so stressful trying to get done along with week three's work. I spent nearly every waking moment working on them trying to get everything done. I drew most of what's here on the car ride to and from my Oma's house for her birthday and we were also going to celebrate mine considering I was in the hospital during mine. The drive consisted mostly of very bumpy back roads so excuse some of the shakiness. I'll say which was from the drive.



Perspective is not at all my strong suit and I really struggled with it. At least I know I've gotten better from doing and redoing so many perspective drawings.


I really liked doing this exercise. 
 I finished this one in the car. (not driving, just to let you know)


This one was done on the way there, so it took about 30-40 minutes to do.


I did this one on the way back and then took a nap until we got home. I ate so much cake.
This is by far my favorite we did this week, look at how sassy he is.


My scanner didn't want to work making the image quality not so great. 


I liked this one because I took these rubbings and made them look like they belonged to a different object.



Fundamentals of Art Week3

Week three I was in the hospital, so I did most of this during week 4. I'm okay now, though, so that's good. Doing two weeks worth of work in one was a struggle. We also did some lighting on eggs to give different atmospheres to the images, but I'm not putting those here because they have a lot of writing that go with them.


Here is a completed scene. Now that I'm looking at it I feel like it needs more shadows to it.


Shading is my favorite thing to do so this week made me very happy.


Here we have a light and dark toned composition. 
This exercise made me realize how important dark tone shading is to make something more realistic. Hence, why I want to darken the top picture so bad.


 Here are some boxes that are in need of darker shading, and better lines.


Fundamentals of Art Week2

Week two we had more work to do and we began to work more on drawing. 



We had to do continual line drawings, which I was initially worried about, but I ended up liking the freedom  and flow they had. Also orchids are really pretty flowers and perfect for this type of drawing. Those brushes however were not and I had trouble getting them to line up.


Couches are hard to draw in perspective.



Look at that movement, wow. This was a lot of fun to draw and it's a good shading exercise.


Legs fun to draw. 
Wire frame drawings are fun and help when it comes to modeling because they remind me of the faces and edges in Maya.
Also why are apples so weirdly shaped?




We were only supposed to lay out a scene here,
 but I overachieved and did way more than I meant to.






Fundamentals of Art Week1

For week one of this course, we went over the basics. We made drawings based on these fundamentals that we see daily. We also had to take an image and make compositions from the pictures to make one completely different. There was also a powerpoint project, but I won't put that here.


I'm proud of my texture and unity images, the others I would like to do again. 


Here are my cropped images I really like the far right one and the colors I was able to take from the clouds.

Model Creation Week4


 Last week for this course. Wish I was doing better in this course. I might take it again because I feel too far behind what the expectations for the class were. On a lighter note, check out this sword.

We had to make three more props, so I made a sword, chest, and clock. I wish I had more time to add some ZBrush detail. I have bad time management and poor skill to blame for that one though. I'll just have to practice more and learn how to better use my tools.


Look at that chain! I'm so proud. This sword hilt is my best work by far.



Oh man, this clock.
 I wanted to carve in the face detail but, I think its still pretty good.
 UVing this clock was so much work. 



This chest I made to be able to open, if you look closely you can see the hinges in the back. I changed the pivot point to the back to it would open like a chest would. If you double-click on the Rotate tool you should get the option to edit your pivot point and move it around.

Model Creation Week3


I learned from last week and made my models first and was able to make all three including UVs. but this week I had to add texture and detail with ZBrush. ZBrush is not my friend. I took forever trying to figure it out, watching and rewatching my teacher's explanation and I was still lost. Also, I tried to look at the reference and draw it out. that is until I noticed by accident the greatest setting ever. At the top of the page, there is a transparency bar that would make the program transparent. It allowed me to trace the design on to get a better representation of what I was trying to replicate. Too bad I was already finished with this weeks work when I realized. Oh well, at least I'll know for the future.


The belt on this book took forever. If anyone can tell me how to not make it black I would greatly appreciate it.


I'm not sure if its supposed to be blue...


Making designs on a cylindrical surface is far more difficult than on a flat one. I was unable to make this one look even decent design wise.